FNaS4

Summary
This time, the terror has followed you home.

In this last chapter of the Five Nights at Sparky's original story, you must once again defend yourself against Sparky, Sharky, Milo, Freddy the Fox, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6am by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you or under your bed. You have a vent to wind a music box to keep a unknown animatronic asleep.

You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.

Gameplay
Five Nights at Sparky's 4 is a departure from the conventional series format in many ways. Most notably, rather than playing as Security Guard in an Office defending against roaming Animatronics, the main protagonist is a child in their bedroom warding off twisted monster versions of the well-known Sparky characters. Security cameras are non-existent so the player must rely on environmental noises to tell if something is approaching or about to attack. Also, where the previous games could be played by frantically clicking between screens and defenses, the pace at which the game is played must be slowed down considerably, as making a move without waiting for cues can easily result in a game over.